This lesson and supporting resources provide an extremely detailed account of sound design sound and sound FXs throughout the original Star Wars films. It covers an introduction into what sound design is and how it is creatively used to bring films to life. It then looks at all the imaginative methods used by the major sound designer for Star Wars, Ben Burtt, and how he developed some of the most iconic sounds in all of film and ultimately won an Academy Award.
This lesson would be a great addition to anyone learning about the history of film making and audio production and how the two mediums work together. It would also work along with the History of Sound in Video Games bundle. Moreover is also part of the “Music and Sound Design in Films - MEGA LESSON BUNDLE” -This covers the full comprehensive history of the development of sound in film from 1890 all the way to modern surround sound cinemas. Moreover, the resources covers the use of Music and Sound in films, the different forms that this takes and the full development of Foley and Sound FXs.
This lesson and resource covers the development of sound FXs within the Star Wars film with 21 detailed slides in total. It also comes with great examples throughout to aid learning and embedded links to YouTube, thus providing an excellent addition to support the presentation.
All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home.
This resource also comes with a Listening skill classroom task, that can be completed alongside the lesson/presentation and integrated videos, and will aid learning and revision for learners. This classroom task comes in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners.
This resource also comes with an infographic resource to aid learning. This covering some interesting facts on sound design and how sound is used with all of films.
This lecture and supporting resources covers all the major elements for both Mono and Stereo Recording Techniques. The lesson is provided with detailed explanations and methods for how to use and employ stereo methods throughout recordings, but moreover detailed and engaging infographics and lesson resources to aid learning.
This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic Guitar, Electric Guitar, Bass Guitar, Vocals, as well as recording Drums, and Microphone Basics.
The Lecture/Presentation covers all the basic elements of Stereo and Mono recording, as well as the advantages and disadvantages of each technique; everything from Spaced Pair Recording, X-Y microphone setup, Mid-Side Stereo recording technique and Blumlein Stereo.
Along with the lecture/presentation there are 2 classroom worksheets, that could also be used for Homework and/or further research and understanding. These worksheets, also come with Answer Sheets for teachers. The tasks range from, “missing words”, and also Stereo/Mono Advantages and Disadvantages.
Finally, there is a Revision .pdf file, covering WHY stereo recording can be so useful, and also a INFOGRAPHIC - this covering detail the six main stereo recording techniques used.
This lecture and supporting resources covers all the major elements for recording Vocals within a studio. The lesson is provided with detailed explanations and methods for how to record studio produced vocals tracks, popular techniques and microphones to use. This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic, Electric and Bass guitars, as well as recording Drums, understanding microphones and Stereo recording techniques.
Along with the lecture/presentation there is a “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the session.
There is a Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. This is great for develop listening skills and also ensuring the student is analytical of their recording.
Finally, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.
This lecture and supporting resources covers all the major elements for recording Electric Bass Guitar within a studio. The lesson is provided with detailed explanations and methods for how to record and produce bass tracks, popular techniques and microphones to use.
This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic, Electric and Vocals, as well as recording Drums, understanding microphones and Stereo recording techniques.
Along with the lecture/presentation there is a “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the recording session.
There is a Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. Great for develop listening skills and also ensuring the student is analytical of their recording.
Finally, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.
The aim of this resource is to enable learners to develop their listening skills, with a focus on sonic and musical components. It is part of a bundle of resources that allows learners to break-down and understand some of the most popular and iconic songs in Pop/Rock. Moreover, these listening skills lessons would work excellently alongside the “History of Modern Music” resource, this detailing the history of modern music.
Listening Skills - Nirvana - Smells Like Teen Spirit
Listening Skills - The Beatles - Hey Jude
Listening Skills - Chuck Berry - Johnny B. Goode
Listening Skills - Oasis - Don’t Look Back in Anger
All material, presentations and worksheets within this resource have been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home.
This lesson and supporting resources provide an extremely detailed account of the song “Bohemian Rhapsody” by the band Queen, with a full song break down and analysis. This covers some of the background and history of the band/artist along with a detailed breakdown of all musical elements from this track.
Musical Elements covering:
Tonality
Tempo
Meter/Time Signature
Instrumentation
Structure
Dynamics/Texture
Rhythmic Elements
Song Theme
Genre/Style
The material in these resources would easily cover 1 to 2 lessons. The presentation covers the major musical elements from the song, and can be used after students have completed the Listening Skill worksheet or at the same time, working through section by section.
The presentation also comes with embedded YouTube musical examples to support and engage learning and even references to other artists that are similar in style, or rhythm or tempo. This proving the learner with a wider range of listening and musical tastes.
Moreover, the resource comes with a Listening Skills worksheet for learners to listen to the song and work through, and answer worksheet for teacher reference and also a Help and Guidance sheet.
In this package:
PRESENTATION – Listening Skills-Queen-Bohemian Rhapsody (.pdf High quality)
WORKSHEET – Class Task – Listening Skills Questions(.pdf)
ANSWERS – Class Task – Listening Skills Answers (.pdf)
GUIDANCE - Class Task-Help and Guidance listening Skills (.pdf)
INFOGRAPHIC– Bohemian Rhapsody – Song Structure (.png)
INFOGRAPHIC– Bohemian Rhapsody – Song Dynamics (.png)
INFOGRAPHIC– Bohemian Rhapsody – Song Structure with Dynamics (.png)
This lesson and supporting resources provide a detailed account of the Nu-Metal genre that started in the late 1990s and grew massively in popularity throughout the 2000s. It covers the major social and musical elements of the music genre, along with important artists that influenced the style. It also comes with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout. Moreover, there is also additional listening tasks and a student research/investigation into the style of music.
The presentation covers the instruments employed, tone and techniques used within the style. Moreover, with YouTube embedded links to aid learning. It covers social norms, social and lyrical themes, fashion, producer Rick Rubin and some of the major artists and bands. Again, all with examples to support throughout.
This resource also comes with 3 classroom task worksheets that can be completed alongside the lesson/presentation and integrated music links to listen through and use with the classroom exercises.
The presentation finally comes in video form to aid learning and can also be used as a revision tool to help students, this is .mp4 format.
In this package:
PRESENTATION – Nu-Metal Music 2000s (.pdf High quality)
PRESENTATION – Nu-Metal Music 2000s (.pdf compressed quality)
PRESENTATION – Nu-Metal Music 2000s (.pptx PowerPoint - read-only)
VIDEO – Revision video of the presentation to aid learning and help with student learning.
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
=========================
WORKSHEET – Class Task linked with Presentation-Nu-Metal 2000s-STYLED
WORKSHEET – Class Task linked with Presentation-Nu-Metal 2000s-NO STYLE
ANSWERS – Class Task linked with Presentation-Nu-Metal 2000s
=========================
WORKSHEET – Task 1: Research-Nu-Metal-STYLED
WORKSHEET – Task 1: Research-Nu-Metal-NO STYLE
=========================
WORKSHEET – TASK 2: Listening Exercise-Case Study (RAtM)-STYLED
WORKSHEET – TASK 2: Listening Exercise-Case Study (RAtM)- NO STYLE
ANSWERS – TASK 2: Listening Exercise-Case Study (RAtM)
WARNING – Before you buy this resource PLEASE READ!
Nu-metal is a very aggressive and angry genre, quite often with swearing throughout many popular Nu-Metal songs. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. I have tried to ensure that music examples are suitable for the classroom, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
The aim of this resource is to enable learners to develop their listening skills, with a focus on sonic and musical components. It is part of a bundle of resources that allows learners to break-down and understand some of the most popular and iconic songs in Pop/Rock. Moreover, these listening skills lessons would work excellently alongside the “History of Modern Music” resource, this detailing the history of modern music.
This lesson and supporting resources provide an extremely detailed account of the song “Smells Like Teen Spirit” by the band Nirvana, with a full song break down and analysis. This covers some of the background and history of the band/artist along with a detailed breakdown of all musical elements from this track.
Musical Elements covering:
Tonality
Tempo
Meter/Time Signature
Instrumentation
Structure
Dynamics/Texture
Rhythmic Elements
Song Theme
Genre/Style
The material in these resources would easily cover 1 to 2 lessons. The presentation covers the major musical elements from the song, and can be used after students have completed the Listening Skill worksheet or at the same time, working through section by section.
The presentation also comes with embedded YouTube musical examples to support and engage learning and even references to other artists that are similar in style, or rhythm or tempo. This proving the learner with a wider range of listening and musical tastes. There are also 3 sequenced music arrangement examples for the song that focuses on certain elements, these allowing the learner to carefully hear certain elements from the music.
Moreover, the resource comes with a Listening Skills worksheet for learners to listen to the song and work through, and answer worksheet for teacher reference and also a Help and Guidance sheet.
In this package:
PRESENTATION – Listening Skills-Smells Like Teen Spirit (.pdf High quality)
WORKSHEET – Class Task – Listening Skills Questions(.pdf)
ANSWERS – Class Task – Listening Skills Answers (.pdf)
GUIDANCE - Class Task-Help and Guidance listening Skills (.pdf)
AUDIO– Sequenced Audio Example 1 – Meter and Timing (.MP3)
AUDIO– Sequenced Audio Example 2 – Guitar Rhythm (.MP3)
AUDIO– Sequenced Audio Example 3 – Drums and Bass Rhythm (.MP3)
INFOGRAPHIC– Smells Like Teen Spirit – Song Structure (.pdf)
INFOGRAPHIC– Smells Like Teen Spirit – Song Dynamics and texture (.pdf)
The aim of this resource is to enable learners to develop their listening skills, with a focus on sonic and musical components. It is part of a bundle of resources that allows learners to break-down and understand some of the most popular and iconic songs in Pop/Rock. Moreover, these listening skills lessons would work excellently alongside the “History of Modern Music” resource, this detailing the history of modern music.
This lesson and supporting resources provide an extremely detailed account of the song “Hey Jude” by the band The Beatles, with a full song, break down and analysis. This covers some of the background and history of the band/artist along with a detailed breakdown of all musical elements from this track.
Musical Elements covering:
Tonality
Tempo
Meter/Time Signature
Instrumentation
Structure
Dynamics/Texture
Rhythmic Elements
Song Theme
Genre/Style
The material in these resources would easily cover 1 to 2 lessons. The presentation covers the major musical elements from the song, and can be used after students have completed the Listening Skill worksheet or at the same time, working through section by section.
The presentation also comes with embedded YouTube musical examples to support and engage learning and even references to other artists that are similar in style, or rhythm or tempo. This proving the learner with a wider range of listening and musical tastes. There are also 3 sequenced music arrangement examples for the song that focuses on certain elements, these allowing the learner to carefully hear certain elements from the music.
Moreover, the resource comes with a Listening Skills worksheet for learners to listen to the song and work through, and answer worksheet for teacher reference and also a Help and Guidance sheet.
In this package:
PRESENTATION – Listening Skills-The Beatles - Hey Jude (.pdf High quality)
WORKSHEET – Class Task – Listening Skills Questions(.pdf)
ANSWERS – Class Task – Listening Skills Answers (.pdf)
GUIDANCE - Class Task-Help and Guidance listening Skills (.pdf)
AUDIO– Sequenced Audio Example 1 – Verse One(.MP3)
AUDIO– Sequenced Audio Example 2 – Time-Signature- (.MP3)
AUDIO– Sequenced Audio Example 3 – Rhythm (.MP3)
INFOGRAPHIC– The Beatles - Hey Jude – Song Structure (.pdf)
INFOGRAPHIC– The Beatles - Hey Jude– Song Dynamics and texture (.pdf)
INFOGRAPHIC– The Beatles - Hey Jude– Song Panning + Stereo-Field (.pdf)
The aim of this resource is to enable learners to develop their listening skills, with a focus on sonic and musical components. It is part of a bundle of resources that allows learners to break-down and understand some of the most popular and iconic songs in Pop/Rock. Moreover, these listening skills lessons would work excellently alongside the History of Modern Music
This lesson and supporting resources provide an extremely detailed account of the song “Jonny B. Goode” by the band Chuck Berry, with a full song, break down and analysis. This covers some of the background and history of the band/artist along with a detailed breakdown of all musical elements from this track.
Musical Elements covering:
Tonality
Tempo
Meter/Time Signature
Instrumentation
Structure
Dynamics/Texture
Rhythmic Elements
Song Theme
Genre/Style
The material in these resources would easily cover 1 to 2 lessons. The presentation covers the major musical elements from the song, and can be used after students have completed the Listening Skill worksheet or at the same time, working through section by section.
The presentation also comes with embedded YouTube musical examples to support and engage learning and even references to other artists that are similar in style, or rhythm or tempo. This proving the learner with a wider range of listening and musical tastes. There are also 3 sequenced music arrangement examples for the song that focuses on certain elements, these allowing the learner to carefully hear certain elements from the music.
Moreover, the resource comes with a Listening Skills worksheet for learners to listen to the song and work through, and answer worksheet for teacher reference and also a Help and Guidance sheet.
In this package:
PRESENTATION – Listening Skills-Chuck Berry - Johnny B Goode (.pdf High quality)
WORKSHEET – Class Task – Listening Skills Questions(.pdf)
ANSWERS – Class Task – Listening Skills Answers (.pdf)
GUIDANCE - Class Task-Help and Guidance listening Skills (.pdf)
These
AUDIO– Sequenced Audio Example 1 – Tempo(.MP3)
AUDIO– Sequenced Audio Example 2 – Time-Signature- (.MP3)
AUDIO– Sequenced Audio Example 3 – Drums SOLO (.MP3)
INFOGRAPHIC– Chuck Berry - Johnny B Goode– Song Dynamics and texture (.pdf)
This lesson and supporting resources provide an extremely detailed account of how modern films used and employ many different sound and music effects throughout films.
The lesson presentation covers these key areas in detail;
Importance of Sound and music in Film
Diegetic and Non-Diegetic Sound
Film Dialogue
Voice Overs
Film Score and Musical Soundtracks
The significance of film music
Sound Effects in films
Foley and Sound Design
Ambient Sounds in Films
Getting Creative with Sound – Sound Bridges
J and L Cuts in Films
Parallel and Contrapuntal Sounds
The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout.
This resource also comes with 3 separate worksheet tasks that can be completed as homework or in class projects. One of these is directly linked to the lesson presentation, this allowing learners to follow along during the lesson, but also providing greater engagement. This classroom task comes in a “No Style”, black and white print out or a attractive, “Styled” version.
In this package:
PRESENTATION – How Sound is Used in Films (.pdf High quality)
VIDEO – Revision video of presentation to aid learning (.mp4 file)
WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - Not Styled)
WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - STYLED)
HOMEWORK – Class Task- Important Words to Remember (.pdf Plain - Not Styled)
ANSWERS – Homework- Important Words to Remember (.pdf Plain - Not Styled)
WORKSHEET – Class Task- Diegetic and Non-diegetic (.pdf Plain - Not Styled)
ANSWERS – Diegetic and Non-diegetic (.pdf Plain - Not Styled)
This lesson and supporting resources provide an extremely detailed account of how modern films make use of Foley sound Design and Sound FXs.
The lesson presentation covers these key areas in detail;
On location sound recording in film production
Recording dialogue when on location
What is ADR in films (with class task/exercise)
Why use ARD in film production
Post-production sound FXs (Ambience, Library Sounds and Foley)
Film Ambience
Film Library Sounds
Film Foley Sound FXs
3 Types of Foley Sounds
Brief History of Foley in films
Jack Foley – Sound Designer
Back of the Mike Documentary (with class task/exercise)
Direct to Picture Sound
Sound Mixers/Editors
Sound Spotting Session
Modern Foley and Sound FXs
All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home.
The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout.
This resource also comes with 2 separate worksheet tasks that can be completed as homework or in-class projects. One of these is directly linked to the lesson presentation, thus allowing learners to follow along during the lesson, but also providing greater engagement. This classroom task comes in a “No Style”, black and white print out or an attractive, “Styled” version.
In this package:
PRESENTATION – Foley and Sound FXs in Films (.pdf High quality)
PRESENTATION – Foley and Sound FXs in Films (.pdf Compressed)
PRESENTATION – Foley and Sound FXs in Films (.pptx PowerPoint)
VIDEO – Revision video of presentation to aid learning (.mp4 file)
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - Not Styled)
WORKSHEET – Class Task (Linked with Presentation) (.pdf Plain - STYLED)
HOMEWORK – Class Task- Important Works to Remember (.pdf Plain - Not Styled)
ANSWERS – Homework- Important Works to Remember (.pdf Plain - Not Styled)
This lesson and supporting resources provide an extremely detailed account of how modern films use both Music and Sound, but also the people that make it. This lesson is closely linked with others in this series, “Music and Sound Design in Films”.
The lesson presentation covers these key areas in detail;
Has Music always been in Films?
Non-Diegetic Sound in movies
Why have Music in films?
The two types of musical elements in films
How Film scores play with our Brains
Who creates the music for Films?
The people that work on film music and production
Spotting Session
Composing and Writing
Practical Example Part 1 – Interstellar Film – Hans Zimmer: writing for film
Practical Example Part 2 – Interstellar Film – Hans Zimmer: writing for film
Music and sounding Syncing
Slates
Timecode
Themes and Musical Motifs
Great example of musical Motifs in classic films
Character Themes – “Leitmotifs”
Practical Example – JAWS Film
Practical Example – “Leitmotifs in Star Wars Films”
Film Music Conclusion
The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout.
This lesson also links very closely to those of:
Foley & Sound Effects In Films
How Sound is Used in Films
History of Sound in Film
Sound Design in Star Wars
This resource also comes with 3 separate worksheet tasks that can be completed as homework or in-class projects. One of these is directly linked to the lesson presentation, allowing learners to follow along during the lesson, but also providing greater engagement. This classroom task comes in a “No Style”, black and white print out or an attractive, “Styled” version. This also has embedded YouTube videos to aid learning and provided industry examples of score in film making. Moreover, these are also provided with answers to aid learning and save teaches time with marking student’s work.
This massive in depth lecture and supporting resources covers all the major elements for recording Drums within a studio. The lesson is provided with detailed explanations and methods for how to record and produce live-drums, popular techniques and microphones to use. Moreover, these are backed up with audio examples and lots of reference material to aid learning.
This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic Guitar, Electric Guitar and Bass Guitar, Vocals, as well as understanding microphone basic and Stereo recording techniques.
Along with the lecture/presentation there are 4 “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the recording session. The lesson is structured so learners start recording with just on microphone, before progressing onto more and more. Each time developing knowledge and being able to listen carefully to their productions.
There is are 4 supporting Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. These again closely linked and related to the presentation, making for an all-round guided and reinforced experience.
Moreover, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.
Finally, the presentation comes with Audio examples to support, a revision “Tips and Ticks” Infographic, great for further developing knowledge of the subject and also a basic setting and idea reference sheet.
This lesson and supporting classroom exercise provide an extremely detailed account of how music was written, composed and developed for the first Super Mario Bros. game. The lesson has learners not just listen to the music and sound design, but also analyse the game mechanics of this classic platformer and others within this genre. How is music used through the whole Super Mario franchise and how did composer Koji Kondo write and develop his ideas for the original game. The lesson also looks, in detail, at the original 5 songs composed for the first game, and with a great listening skills task for learners to complete (including teacher answer sheets).
This lesson links very closely to ‘History of Video Game and Music’, ‘Sound Design in Video Games’, ‘Video Game Genres and their Music’, ‘Zelda Games Music and Sound Design’ and ‘Minecraft Music’.
You can also purchase this resource, along with the others in the massive Video Game Bundle!
The presentation is more than 50 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning.
The presentation come in both .pdf and PowerPoint versions, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included.
The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself. There is also a great “Tiermaker” exercise, where learners can listen and judge which Mario music they believe is best. This comes as a 'cut & stick" printable exercise, an online Google Slides version and also as a link to the Tiermarker site. Allowing for completion and to download as an image to save for future reference.
This lesson and supporting resources provide an extremely detailed account of how and why music is used with Advertising, and how it plays an extremely important element for a successful ad campaign. It covers topics like, what are advertising appeals, the effective of music in marketing, sonic/brand logos, how music drives a story, jingles and lots more.
This resource is closely related and connects extremely well with other lectures and resources from within the bundle; “Music and Sound within Society”; lessons like “Generations and Their Music”, “Music in Society”, “Music and Politics”, “Music Censorship” and “Culture Industry”.
The material in this resource would easily cover 2 to 3 lessons, with a detailed presentation that also has two classroom tasks and 3 additional Task worksheets for learners to complete throughout the lesson or as a homework. Each of these Tasks/Worksheets come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners. Moreover, one of these tasks comes with both visual Ads and Music. Students are tasked with not only matching music to a piece of marketing material but also commenting on their reasoning behind their choice.
In this package:
PRESENTATION – Music in Advertising(.pdf High quality)
PRESENTATION – Music in Advertising - COMPRESSED(.pdf compressed quality)
PRESENTATION – Music in Advertising - (.pptx PowerPoint - read-only)
VIDEO – Revision video of the presentation to aid learning and help with student learning.
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
WORKSHEET – CLASS TASK 1-Listening Music Appeals in Action-Styled
WORKSHEET – CLASS TASK 1-Listening Music Appeals in Action-No-Style
VIDEO-TASK 1-Sonic Branding-Time for Video (Create music for an Ad campaign)
WORKSHEET – CLASS TASK 2-Target Markets-Styled
WORKSHEET – CLASS TASK 2-Target Markets-NoStyle
WORKSHEET – TASK 1-Creating a Sonic Trandmark-Styled
WORKSHEET – TASK 1-Creating a Sonic Trandmark-NoStyle
WORKSHEET - TASK 2-Analysing Music in Adverts-Styled
WORKSHEET - TASK 2-Analysing Music in Adverts-NoStyle
WORKSHEET - TASK 3-Matching Music to visual Ads-Styled
WORKSHEET - TASK 3-Matching Music to visual Ads-NoStyle
FOLDER – Music + Marketing Images - TASK 3-Songs + Ads
WARNING – Before you buy this resource PLEASE READ!
The embedded links to YouTube within this resource/presentation may not be suitable for all learner ages. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that video/music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
This lesson and supporting resources provide a detailed account of how sound is created, manipulated and shaped for computer and video games. The lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This lesson would work really well with the History of Video Games and Music lecture and together provide a detailed outline of gaming sound and music.
The presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked to class-room tasks that feed-in and work along with the presentation.
The lecture covers:
The Gaming Industry
Why do games need sounds
What is Sound Design in Games
The Role of Sound within Games
The Importance of Sound within Games
Player audio “Feedback”
Who is a Game Sound Designer and their role
Two types of sound within games (Diegetic and Non-Diegetic)
Spotting Good Sound Design in Games
Sound build to suit the action
Representing actions with a sound
Shaping sound – Frequency – EQ – ADSR (Envelopes) – Attenuation – Reverb
Moreover, throughout the presentation, there is really useful embedded YouTube examples, with links to the videos to support and aid learning.
The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout.
Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio
Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound? All the audio example are included with the resource.
Moreover, there is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character. You will need your own audio editing software for this task.
Finally, the presentation/lecture also come in video form to aid learning and can also be used as a revision tool to help students, this is .mp4 format.
In this package:
PRESENTATION – Sound Design in Video Games-(.pdf High quality)
VIDEO – Revision video of presentation to aid learning and help with student learning.
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WORKSHEET – Class Task 1 linked with Presentation-STYLED
WORKSHEET – Class Task 1 linked with Presentation-NO STYLE
ANSWERS – Class Task 1 linked with Presentation
=========================
WORKSHEET – Task 2: Listening Skills – What makes good sound design-STYLED
WORKSHEET – Task 2: Listening Skills – What makes good sound design-NO STYLE
ANSWERS – Task 2: Listening Skills – What makes good sound design
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WORKSHEET – TASK 3: Creating sounds for a game assignment + written report NO STYLE
This lesson and supporting resources provide an extremely detailed account of Sound Design and Music used within the horror film genre. It covers a very wide range of horror films and even looks into the development of music within horror throughout the decades, from early cinema to the modern horror movie. The material in this resource would easily cover 3 to 4 lessons over roughly 3 or 4 weeks and would be excellent for Music technology, Film Studies and Media lessons.
All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home.
The presentation/lecture covers a VERY wide range that of what makes sounds and music scary; why do people like horror movies, the main film conventions of horror movies, Nonlinear & Infrasound, the Ghost Frequency, how Jump Scares are used, Character Motifs & Leitmotif and Common Instruments used. Moreover, Minor Keys & Dissonance, used of Juxtaposition, Minor Keys & Dissonance and Rhythmic Pulses. The presentation has 50 detailed slides, these with embedded video links and examples to YouTube, thus providing an excellent addition to the resource.
This resource also comes with 5 classroom tasks that can be completed alongside the lesson/presentation and integrated videos, and will aid learning and revision for learners throughout. Part of this is a very interactive lesson where students write and compose a short piece of scary music to match some scary footage (video provided in resource). Moreover, all these classroom tasks come with Answer-Sheets, to aid marking of student’s submitted work.
Furthermore, each of these Classroom Tasks come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners.
This resource also comes with an Infographic/Study Aid resource to aid learning. This covering the major film conventions of horror films.
WARNING – Before you buy this resource PLEASE READ!
Some of the music and video game examples and embedded YouTube videos may not be suitable for learners of all ages. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
Unlock the full spectrum of audio production with our comprehensive bundle of teaching resource posters! Dive into the intricacies of essential FX units, including compression, reverb, EQ, noise gates, and more. Each poster is a visual feast, unravelling the parameters and techniques that shape the professional sound. Many of the Posters also come with accompanying video tutorials to be used alongside in class and for student revision, as well as PowerPoint version to share from the front of the classroom.
Posters are an extremely useful tool to aid learning and can motivate students to learn a specific topic. They can help learners to focus on a certain idea, fact, event or process. They are convenient both for pupils and teachers as they help students to absorb the material faster.
Goes perfectly with these Music Technology Posters:
Compression Explained
Dynamic FX Explained
Descriptors of Sound
EQ Explained
MIDI Explained
Mixing Explained
Noise Gate Explained
Reverb Explained
Side-Chain Explained
Useful EQ Settings
*In this package:
POSTERS – A2 (42 x 59.4 cm .png)
POSTERS – A2 (42 x 59.4 cm .pdf)
POSTERS - POWERPOINT (.pptx PowerPoint - read-only)
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
Unlock the power of Music and Sound design in the iconic Star Wars universe with this range of immersive teaching resources! Speed through this Hyper-Space of amazing lessons as it unravels the secrets behind John Williams’ unforgettable compositions, studies compositions by Ludwig Göransson for the ‘Mandalorian’ TV series and explore the art of sound design with Ben Burtt who brought the sounds of lightsabers, starships, and epic battles to life. From the iconic opening crawl to the emotional crescendos, this resource is an essential guide for aspiring composers and Foley artists enthusiasts alike. Unleash your learner’s creativity and embark on a sonic journey that is out of this galaxy!
By studying the Sound Design in Star Wars, students can learn about the different techniques used to create and manipulate sound effects, such as using everyday objects to create unique sounds, layering sounds to create depth and complexity, and using sound to create a sense of space and atmosphere.
Star Wars is often used as an example for teaching sound design because it is a classic example of how sound can be used to enhance storytelling and create an immersive experience for the audience. The sound design in Star Wars, created by the legendary sound designer Ben Burtt, was groundbreaking and has since become iconic.
Learning about Leitmotifs and music in films is important as it enhances our appreciation for the artistry behind the music and its emotional impact on the audience. The ‘Mandalorian’ theme, in the ‘Mandalorian’ TV series by the renowned Ludwig Göransson is one of the most famous leitmotifs from modern times. It also helps us develop analytical, critical thinking, creative, cultural awareness, and attention to detail skills. Understanding music in films is essential in appreciating its contribution to storytelling and the audience’s emotional experience.
This range of worksheets provides an engaging and interactive way for students to learn about the importance of listening to music in film and television, explore the wider role of music within the film, develop critical listening skills, and learn about technical aspects of film music and score composition.
Each exercise comes with a printable worksheet, and a Powerpoint presentation with answers to use at the front of the classroom, great to share ideas and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online.
This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing film and television industry.
Studying Video Game Music is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. You and your learners will love this range of engaging worksheets all focused on Music in Video Games!
Worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development.
These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class.
Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online.
This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.